![]() ![]() There are new contracts to pick up compared to Warzone 1's version of the mode, alongside new in-game events like Money Siphon, which will see every ATM on the map spit out cash for a limited time. ![]() Plunder is finally back, a favourite casual game mode that lowers the stakes and brings respawns with it as players seek to rush around Al Mazrah looting huge cash prizes to come out on top of a leaderboard when the game ends. Strongholds are also now open from the start of a game, to make them more easily planned for. Movement is also getting some subtle boosts, and the bane of AI is shrinking ever further - they'll now only be in the Blacksite, not every Stronghold. The biggest is a global rise in the amount of health each operator has, from 250 up to 300, which should make the time-to-kill slower with in every fight, which is a massively welcome tweak. ![]() While it might not be as glamorous as new content, some huge changes to balance have arrived in Season 4, as you can see from the lengthy patch notes. Vondel also has some dynamic weather, with the possibility of fog rolling in during a match to limit visibility a bit - this is great to add some variable factors in late-game situations. In DMZ it'll allow up to 18 operators, while in core modes that will rise to 72. The map will initially host Resurgence game modes before Battle Royale arrives later in the season, and will also offer a new location for DMZ players. ![]()
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